Product sprints at Yummy Labs

A running archive of our two-week, partner-led product design sprints. Each sprint tackles a real product problem under real constraints.

Superbloom

March '16

2 Weeks

Game Tech | Mobile Gaming

A mobile game sprint with millions of players. A feature that had to feel rewarding, not stressful. Behavioral design at its core.

Twenty.com

Jan '26

2 Weeks

Open Source CRM

A system-level sprint focused on CRM workflows and prioritization under real product constraints.

Stealth AI Housing Markeplace

Oct '25

2 Weeks

Housing

A housing platform sprint focused on complex user journeys and high-stakes decisions.