Build senior-level skills in 14 Days.

Venue: 4M+ Active Players
Designers are currently mastering game design from a 4M player game.
Ongoing Sprint: March 9-24 '26


Led by Carmen Rincón & Alexandre L'Herbette
What you'll learn
Problem Framing
Before: A founder hands you a messy brief and you’re unsure where to start.
After: You can break down ambiguous problems, define clear goals, and turn chaos into a structured path forward.
Product & Business Thinking
Before: You design polished screens… but struggle to justify why they solve the business need.
After: You connect design decisions to product outcomes, tradeoffs, and metrics, the way high-level product teams expect.
User Understanding
Before: You rely on assumptions or generic personas and hope it’s “close enough.”
After: You use rapid research and AI-powered insights to understand user needs, behaviors, and context so you can design with clarity.
Opportunity Mapping
Before: You see user problems, but the path forward still feels overwhelming or ambiguous.
After: You can evaluate the landscape, map real user context, and identify high-impact opportunities that guide a focused, strategic solution.
Rapid Prototyping with AI
Before: It takes days to turn ideas into something testable.
After: You prototype confidently and quickly using modern AI tools, exploring more ideas in less time.
Scrappy User Testing
Before: You wait for “proper” user research and miss critical feedback.
After: You validate ideas fast with lightweight testing methods so you can refine direction early and avoid costly misalignment.
Designing Like a Builder
Before: You could design the screens, but shipping stopped at prototypes and technical workflows felt out of reach.
After: You design, build, and ship. You move from screens to working product by pushing code, deploying real features, and understanding the constraints that come with production. (No coding knowledge required)
Presenting Outcomes
Before: You finish the design… but presenting it feels stressful and unclear.
After: You walk stakeholders through your solution with confidence, logic, and clear product rationale, the way modern product teams expect.
Your Sprint Guides
Learn from designers who’ve been in the trenches of real AI startups.
In collaboration with real AI startups
Each sprint is co-led with a partner AI startup, giving designers hands-on experience solving real product challenges alongside founders, PMs, and engineers building next-generation tools.
Who it's for
Designers who want more than theory.
Those who want real product experience, real mentorship, and real work they can confidently show in interviews.
Designers who know UX basics but lack real product experience.
Mid-level designers who want practice running fast, focused product sprints.
Career starters with one or two case studies that don’t feel strong enough.
People transitioning into product design who already understand the fundamentals.
Past Sprinters
Previous Sprint
We partner with startups founded by industry giants.


Our last sprint designers teamed up with the ex-CPO of Tinder, & ex-Meta product designer to solve a real problem: helping millennials discover the right neighborhood before choosing a home.

Need more time to think it through? Ask your friends if they know us?
Then by all means. Here's another waitlist box!
You’ll earn a Yummy Labs Badge that signals you’ve shipped real features inside a real startup challenge. It’s proof of hands-on experience, not passive learning. Hiring managers see the difference.

Questions are normal when you’re trying something different.
This is where we get uncensored. Go on… take a peek.









